More Informations About Fall Video Game Preview 2016

This year’s lineup of fall video game releases runs the gamut from quirky, hand-drawn indie games to huge, sprawling epics that have been in development hell for more than a decade. It’s a year when beloved franchises like Battlefield and Call of Duty are reinventing themselves in completely new settings, virtual reality is pushing into the mainstream, and sports games are no longer satisfied with just simulating what happens on the field.

There are hundreds of games vying for our attention across consoles and the PC between now and the end of December. Here’s a guide to 21 that should be on your radar over the next few months.

‘ReCore’ (Xbox One, PC – September 13)

After an atmospheric intro in 2015, ReCore looked a little iffy during this year’s E3 show in June, but its pedigree can’t be denied. With a sci-fi post-apocalyptic story penned by ex-Bungie alum Joseph Staten, directed by Mark Pacini of Metroid Prime fame and produced by legendary Mega Man creator Keiji Inafune, the team behind ReCore is approaching supergroup status – it just needs Tom Morello on guitar.

‘NBA 2K17’ (Xbox One, PS4 – September 20)

If you’re a hoops head who also plays games, it’s likely a moot point – you’re going to cop NBA 2K17. Rest assured, though, that 2K doesn’t seem to be mailing it in this year. Expect some pretty big gameplay changes, like refined shooting mechanics, a more precise and rewarding dribbling game, and a fatigue scheme that better simulates the ebb and flow of athletic performance over the course of a game. Also, for the first time in years, the 1992 USA Dream Team returns, including Jordan, Barkley, Bird, and even Coach K himself, Mike Krzyzewski.

‘Destiny: Rise of Iron’ (Xbox One, PS4 – September 20)

The most compulsive online game this side of Azeroth gets a new installment in September, and it’s just in time. Destiny has lain fallow since The Taken King expansion dropped almost a year ago, and it’s been the longest drought in history for Bungie’s shared-world shooter. When Rise of Iron hits in late September, expect all the standard stuff you’d demand of a Destiny expansion: a new raid, an increased level limit, and a whole bunch of new gear. Perhaps the real treat for Destiny heads, though, is a deeper look into the game’s foundational lore. It’s a fact that the more obscure a game’s lore, the thirstier players are the decipher it, and Destiny is as opaque as it gets.

‘FIFA 17′ (Xbox One, Xbox 360, PS4, PS3 – September 27)

You’d think after 23 years of making FIFA games that they’d start running out of new stuff to add, but this year’s game takes a bold step in the shape of a new mode called “The Journey.” Much like Spike Lee’s questionable “Livin’ Da Dream” in NBA 2K16, this brings a big dose of story and drama into the game’s usually-dry career mode. Working with Manchester United forward Anthony Martial and Real Madrid’s James Rodriguez, EA Sports has crafted what they claim is an authentic representation of life as a player both on and off the pitch. Whether that includes dating reality TV stars remains to be seen.

‘Forza Horizon 3’ (Xbox One, PC – September 27)

If you are inclined towards fast cars but find racing sims like Forza Motorsports 6 unconscionably dull, its younger, hipper cousin Forza Horizon 3 is absolutely aimed at you. Blending the less conventional elements of other racers like Burnout Paradise, Need for Speed, and Test Drive it provides a huge open world (in this case, a big chunk of Australia), then fills it with 350 drool-worthy cars to collect. It’s the only game out there that’ll let you step out of a rare Lamborghini Centenario and straight into a Warthog from Halo.

‘Mafia 3’ (Xbox One, PS4, PC – October 7)

Video games have a lousy track record when it comes to tackling delicate social issues, particularly those around race, but Mafia 3 creative director Haden Blackman believes he can change that. An award-winning writer for his work on Star Wars: The Force Unleashed in 2008 and the Batwoman comic book in 2010, Blackman’s specialty has always been taking grand concepts and making them intimate character pieces. His vision for Mafia 3 puts it in the New Orleans-themed fictional city of New Bordeaux in 1968, and tackles a racially charged mob war from the perspective of a young, black Vietnam vet. “We knew we had a responsibility to address the fact that there were (and still are) race issues in the country,” Blackman says. “The Sixties were such a turbulent time, especially in the South, we would have been totally tone deaf and failed horribly had we not acknowledged it in some way.”